|
Term |
Definition |
| Assist |
A point
credited to a player for a pass which immediately precedes a successful
scoring attempt. A maximum of two assists are credited for each goal.
Occasionally no assists are given on a goal. This can happen after a
turnover (common) or if a player should score directory from the faceoff
(very rare).
|
| Attack
Zone |
The attack
zone or offensive zone as it is often called is the area between
the blueline and the boards behind the opponents defended goal. |
| Backcheck
or Backchecking |
A backcheck
is an attempt by a player, generally a forward, to regain possession of or
disrupt an offensive players ability to control the puck as the play moves
down ice. This can be in the neutral zone or in the backchecking players
defensive zone. Successful backchecks result in turnovers and can
lead to breakaways if the opposing team is pushing for offense. |
| Backhand
or Backhand Shot |
The
passing or shooting of the puck by a player using the backside of the
hockey stick. Also, a shot taken in front of the net on goal by a player
with his back to the goalie, is often referred to as a backhander
regardless of which side of the stick is used to take the shot. |
| Behind
the net |
The area
behind a goal. Kind of obvious isn't it? |
| Blind
Pass |
Making a
pass without looking to verify that a player will be in position to
receive it. Blind passes are frowned upon by most coaches in the NHL
because so few players can use it effectively and it often results in
turnovers and scoring opportunities for the opponent. |
| Bluelines |
You guessed
it. These are the two 1 foot-wide lines that mark the separation of the
zones of play. Depending on your point of view, the area from a blueline to the
backboards behind the closest net is either the offensive zone or the
defensive zone. Each blueline is 60 feet from each goal. The blueline is
used to determine offside calls. |
| Boarding |
An infraction
or penalty called by the referee where a player has been thrown violently
into the boards (usually head-first) by an opposing players check. This can
result in a two, four, or five minute penalty to be served depending on
the severity of the infraction. In extreme cases where the a referee feels
that there was clear intent to injure a match penalty may be awarded.
Boarding is dangerous and can result in serious injury to a player. This
type of play should be avoided at all costs. |
| Boards |
The wooden
short boards that surround the ice surface. Along with the glass which
rises above them. the boards are designed to keep the puck and players
from leaving the rink. This generally works most of the time however pucks
and less frequently players have been known to exit the game area by going
over the boards from time to time. Look out... was that a puck or a player?
OUCH! It think he's going to have a headache. |
| Bodycheck |
A legal
method of checking an opposing player which makes use of the hips or the
shoulder without extending body extremities (elbow or knees). A bodycheck,
if executed properly on a rushing player can jolt a player into next week.
The body, by the way, is the only legal method of impeding a player with
the puck. Using any other method can and often does result in a penalty.
Unfortunately, there are many players in the league that haven't quite
figured this out yet. Got some smelling salts? Eric face down on the ice
again... Eric... Eric...? "Say what, who's Eric... I'm batman."
Oh boy, how many months is he going to be out this time? |
| Break |
Hey, it's
break time everybody! Seriously, a break is a chance for the offensive to
rush the puck up ice usually as the result of a turnover. Opposing players
are caught out of position and many odd man rushes often result. I love
breaks don't you? |
| Breakaway |
A breakaway
is a play where an offensive player gets the jump on a whole team and
goes in on goal one-on-one against the goalie. Breakways occur because one
team may be pressing for offense and a turnover results in the neutral
zone but I have seen some excellent ones off passes as well. Breakways are
perhaps the most exciting moments in hockey... especially when it's your
teams that scores. Breakways anyone? |
| Butt-ending |
Not to be
confused with mooning, butt-ending is using the top-end of the sticks
shaft against your opponent. It's a penalty, so expect to get at least two
minutes in the sin bin if you get caught exposing your stick to someone
else. |
| Carom |
What the
puck does when it hits something. Just another word for rebound, bounce,
or any thing else that can describe what a puck does after it strikes an
object like the goalie or the boards. Gee, look at that, while we were talking I just shot a puck that
caromed the boards then off one of your skates and into the net. SCORE! Ya
baby! 1-0. |
| Center |
The
offensive quarterback on the ice is the center. He leads the offensive up
the ice. Passes off to wingers that are open or tries to capture the
offensive zone and score. He also takes faceoffs in most situations.
May at times be called the centerman. |
| Center
Circle |
The 30 foot
diameter circle at center ice where faceoffs occur at the start each
period and after goals are scored. Faceoffs may also occur there when a
referee or linesman screws up a call. The reason: no team can be given an
advantage due to a officials mistake. |
| Center
Ice |
The area
between two bluelines, often referred to as the neutral zone. |
| Centering
Pass |
Announcers
just love this phrase. What it means is that a player on the attack will
pass the puck to a player in or near an area called the slot.
Centering passes can be just to the right or left of goal just so long as
the basic movement of the puck is towards or across the center of the
offensive zone in order to get open or better shot angle at the net. |
| Center
Line |
The center 1
foot wide line at divides the ice in half. It currently serves only one
purpose and that is to determine whether or not a pass is an
illegal two-liner or not. The reason it is dashed is because back when
there were only black and white TV sets viewers often could not tell if
the players where crossing a blueline or the redline. The league decided
to create the dashed look so that those TV viewers no longer had any doubt
as to what line the players were crossing. Today there is talk off making
the two-line pass legal and perhaps doing away with the center red line
altogether. If the scoring continues to drop we just might see that
happen. |
| Charging |
Now don't
get out your creditcards just yet. In Hockey charging is a penalty that
results when a player skates more than two immediate steps in order to
bodycheck another player. It is often not called unless the player leaves
his skates and flies into the opponent. In any event, it is a no-no and
will result in two minutes in the penalty box and perhaps more if injury
results. |
| Checking |
Won't need
your bankbooks either for this one folks. Checking is what players do the
player in possession of the puck. It is an attempt, by using the body (bodycheck)
or stick (poke check) to steal the puck from the opponent. Checking often
results in savings, in that if it occurs often it will result in fewer
goals scored against your team. That's a savings any fan can live
with. |
| Clearing
the puck |
Getting
the puck out of your defensive zone. |
| Clearing
the zone |
Once
the puck has been cleared (see above) all offensive players must leave the
attack zone (or clear it) before the offensive can then bring the puck
back in. If not an offsides occurs. Hey, no fair, Chris Pronger's hanging
on my jersey. |
| Corners |
The
four areas of the boards that are rounded. Battles for the possession of
the puck often take place deep in the corners. |
| Crease |
The half
circle area directly in front of the goal that is painted blue. The goalie plays and
must be allowed to make plays (save attempts) in this area. Any player
that interferes with a goaltender while he is making a play could be
subject to an interference penalty. Many times a play may look like skater
interference with the goalie but in reality sometimes the skater has as
much right to the ice as the goalie in the crease. It's a judgment call
every referee has to make daily based on the situation at hand. Most make
the right decision... but sometimes I have my doubts, don't you? |
| Cross
bar |
The
hoizontal bar that tops the front of each goal cage. Or if you live in
Cubageville, Texas an actual Bar on the corner of Belfour and Hitchcock
streets. |
| Cross-check |
Another one
of those illegal plays that result in a minimum 2-minute penalty.
Cross-checking occurs when a player locks both elbows
with his stick extended and then proceeds to use the extended stick on an
opponent. A Chris Pronger specialty. |
| Defensemen |
The two
skaters on team whose primary job is to protect their own net. They play slightly
to the side and directly in front of their goaltender and will advance up
ice only under the safest of conditions. Also know as the defensive
line or defensive pair. |
| Defensive
Zone |
The
zone from the blueline to the boards behind the closest net that a team
must protect in order to prevent a goal from being scored against them. |
| Defection |
A shot that
is only slightly redirected by a defending teams player, a offensive player,
a skate, helmet, stick, or referee is a defection. Defections away from
net help the defense. Deflections on goal can result in a score.
Deflections can be intentional or unintentional. |
| Deke |
To fake an
opposing player into a action which results in the a scoring or clearing opportunity.
There are all kinds of dekes involving shoulders, head, puck, and skates.
But the one I like best is the good old head fake. Like one I use
to deke out my sister for the last piece of cake. Works every time. |
| Delayed
Penalty |
A
penalty called on the team that does not have possession of the puck. The
referee will raise and hold his hand in the air to signal that play will
continue until the offensive team turns over possession of the puck to the
team called for the infraction or a goal is scored.
You will notice at
this time the offensive teams goalie will skate to the bench in an attempt
to get a 6th skater (or attacker) on the ice and perhaps score a goal. The
open net is safe, at least theoretically, because the only way a goal can
be scored on it during a delayed call is if the offensive team does it
themselves.
If the offensive team ends up scoring
during the delay the penalty is rescinded
and does not have to be served. That is of course as long as they
don't score in their own open net. Oooo boy, what a mistake that would be
eh?
|
| Delay
of Game |
A two-minute
minor penalty imposed on a player, coach, assistant coach, and in some
cases the fans for an action that causes the game to be unduly delayed.
Clearing the puck out of play by a goalie with his stick without hitting
any other object is the most common reason for this call. But I suppose
throwing a bench on the ice also quailifies. |
| Double
Minor |
Two,
two-minute minor penalties tacked together for an offense that
didn't quite reach major proportions. If a goal is scored in the first 2
minutes of the penalty the remaining time for that two minute segment is
dropped and the second two-minute segment begins. So in this case having two
isn't better than one. Same is also true of live grenades. |
| Drop
Pass |
A pass left
or directed to a trailing attacking player usually because he is wide
open. |
| Elbowing |
A two-minute
minor penalty that results from a player using his elbows to impede or aggressively
attack an opposing player. |
| Empty
Net Goal |
A goal
scored into a empty net that was vacated by the goalie during the last
minutes or seconds of a game. Why do teams do this seeming not so smart thing? Well
the answer is that they are behind in the game, and while it might seem
advisable to keep your goalie in the net, your best changes in the last 90
seconds or so of a game to score often come by placing the extra skater on
the ice instead. By the way, thanks for the freebie. |
| End
Boards |
Boards at
either end of the ice when players often battle for the puck. |
| Enforcer |
A player not
necessarily prone to fight but one who is inclined to protect the more
talented players on the team. This guy is usually, big and tough and will
place you on your butt if you get out of line. |
| Even
Strength |
Teams
playing with exactly the same number of players per side. |
| Expansion |
The adding
of a team/s to the NHL. The latest teams added where the Columbus Bluejackets
and the Minnesota Wild at the start of the 2000-2001 season. There
seems to be some debate raging among fans as to whether or not expansion is
actually good for the NHL. Only time will tell. Personally, I think
it sucks! |
| Expansion
Draft |
A
draft held in expansion years whereby players are drafted from existing
teams to fill the rosters of the new teams. |
| Expansion
Team |
A
team that recently entered the NHL through expansion. Teams can be
considered expansion teams for as long as 10-15 years. Most teams lose the
stigma after 5 or so years. Then of course, there have been generally new
expansion teams to take their place by then. |
| Face
Mask |
The helmet
worn by goaltenders to protect them from the harsh realities of a fast
flying puck. Original face masks were just that, masks worn on the face.
Big tough goalies like Terry Sawchuk didn't need face masks like today's
wimpy goaltenders do. |
| Faceoff |
What
happens to your face when it gets hit by a puck if you are not wearing a
face mask (see Terry Sawchuk).
Actually, a faceoff is how play is
started or resumed in hockey. It's kind of like the jumpball in
basketball. Two players will gather at the appointed spot on the
ice, usually at the center of one of the 5 circles and the rest of the
players position themselves around the faceoff pair. The Referee or
linesman will then drop the puck and the battle for the puck then ensues. |
| Faceoff
circle |
One of five
locations on the ice that have circles painted on the ice. Most, but not
all faceoffs occur at one of these spots. There are two circles in each
zone and one at center ice. Depending on what has just happened one of these
circles will likely be used to resume play. One of the exceptions of course is
offsides, where the faceoff occurs at the spot or dot nearest where the
puck entered the zone illegally. |
| Feeding |
Eating
before the game which is always a good thing too do. But in
hockey feeding is passing the puck to
an open player. |
| Fighting |
The five
minute major penalty for dropping the sticks and gloves and trying and
sometimes succeeding in pounding each others brains in. Fighting
penalties are offsetting meaning that as a general rule both players go to
the penalty box for five minutes to reflect on what just occurred. After
the game of course, your sparing partner is your best drinking buddy. |
| Flat
Pass |
A pass to
another player along the surface of the ice. |
| Flip
Pass |
A pass elevated
and flipped to the intended player. These passes can be tricky to handle. |
| Forecheck |
To check a
player in possession of the puck in his defensive zone usually by the
forwards in an attempt to regain possession of the puck. |
| Forehand |
A shot taken
using the normal side of the stick blade. For righties that means from the
right side and for lefties the left side. |
| Forwards |
The three
skaters making up a team's attacking line, consisting of a right wing, center,
left wing skater. These are the main players that put pressure on the
opposing teams goalie and defensemen. |
| Franchise |
The team. As
in the Red Wings are the NHL franchise that plays in the Motor city. |
| Freeze
the puck |
Holding
the puck against the boards with skate, body, or stick in order to get a
whistle.
Years ago whistles were much quicker than they are now allowing
teams to change more often. However, today's NHL has opted for a much
quicker paced game and the whistle remains in the refs pockets more often
then not. This is supposed to speed up the game and perhaps enhance
scoring, however so far all I see is a faster game, and scoring is down.
Is this part of the cause... I wonder?
|
| Full
Strength |
Teams
playing with their maximum complement of 6 players a side. |
| Goal |
Putting the
puck in the net for a score. GOAL! To be a goal the puck must
completely cross the goal line. Not all pucks that cross the goal line are
goals however. If you watch enough games you will find this out. |
| Goal
Line |
The two inch
line that stretches from one board to the other on which the entry point
to a goal (appropriately called the goal mouth) is centered. |
| Goaltender |
The
KeeperOuterThePuck of the net guy. Also known as Netminder, Goalie,
or Goalkeeper. When he's not any good he also known as a Putz. |
| Goalposts |
Those two
pipes on the side of each net used to hold the crossbar up. Geez! Who
don't know that? |
| Hat
Trick |
Something
Bowinkle and Rockie J Squirrel where known to do. In hockey however it is
scoring 3 goals in a game. A natural hat trick is scoring 3 goals consecutively
without another player on either team scoring to in between. Scoring 3
goals got named a hat trick after a player scored 3 goals and hats were
tossed onto the ice in salutation. It's been somewhat of a tradition ever since. |
| High
Sticking |
A penalty
called for using a stick on an opponent about the waist and generally
above the shoulders. This penalty can be a two, four, or five minute
penalty that can carry a possible ten minute match penalty in the most
severe of cases. Further, action could be taken against a player by the
league with a possible multi-game suspension handed out. Not a pretty
penalty. |
| Holding |
A penalty
for impeding a player by use of the hands to hold back a player's
progress. |
| Holding
the Stick |
Same
as holding, only instead of the player being held it's his stick. Holding
the stick requires some impeding of the players movement. Just grabbing
the stick won't necessarily cause a penalty to be called. However if the
player is trying to get away and makes a good effort to do so before
dropping his stick a penalty is then generally called. |
| Hook
Check |
The action
of skating behind the puck carrier and falling to the ice and extending
the stick flat along the ice so as to sweep forward at the puck thereby
knocking it away from the opponent. This a very legal move provided you
don't trip the attacker and actually sweep the puck. |
| Hooking |
A two minute
minor penalty for hooking any part of a player with the blade of a stick
to impede his progress. |
| Icing |
The act of
intentionally sending the puck to the far end of the ice. Puck must be
sent from the defensive end of center ice and cross the goal line before a
player on the opposing team has a reasonable change to gain possession. This
is an interpreted rule, that if in the opinion of the linesman, the puck
could have been played then the icing will be waved off. |
| Interference |
The act of
impeding a player not in possession of the puck. Can result in a two
minute minor penalty if caught. |
| Kneeing |
The act of
intentionally or unintentionally extending a knee so as contact is caused
with an opposing player's knee. Two minute minor penalty with possible
review by the league in the event of injury. |
| Lead
Pass |
A pass sent
to an area where a player is skating to with the expressed intent of both
play and pass meeting in the same space and time continuum. |
| Line
Change |
The movement
of players between the ice and the bench. Line changes happen during dead
time and on-the-fly. Home teams have the last right to change which gives
them the match up advantage at least until the point the other team can
make an on-the-fly change to match up better. |
| Linesman |
The
officials on the ice who are responsible for dropping the puck at the
majority of all faceoffs, and for the determination if any line
infractions result. Line infractions are icing, offsides, two-line passes,
etc. |
| Major
Penalty |
A penalty
that carries at least a five-minute penalty box time. These are
things like fighting and other serious infractions that might or do cause
injury. Major penalties are not resolved when a goal is scored and the
penalized player must serve out his complete time regardless how many
times the opposition scores. |
| Match-ups |
Getting the
right players on the ice to go against the oppositions line. Home team has
the last change at dead time. Match-ups also occur on-the-fly as teams are
constantly trying to get the line on ice they want against their
opponent. |
| Minor
Penalty |
The lowest
level of an infraction against rules that carries penalty box time. All minor
penalties last two minutes unless the opposition scores on the powerplay.
If a powerplay goal is scored then a minor penalty is resolved and a player is
allowed to return to play or the bench. |
| NHL |
The National
Hockey League... or what life is all about for all us hockeynuts. |
| NHL
All-Star Game |
Each year
near the NHL plays a mid-season festival event of selected stars matched
up against each other in a game that is played for fun and enjoyment. In
the past teams were made up of players from the Western Conference against
players from the Eastern Conference. Most recently the NHL has adopted the
method of playing World (European) against North America (Canada and U.S)
players.
The game doesn't count for anything but
it is sure fun to watch all the stars and all the scoring as the game is
played all-out offensively with little or no defense. In a recent game
some 20 + goals were scored.
|
| Net |
The thingy
they try to put the puck in. Red bars and netting placed on the ice so
that NHL teams have something to shoot at. |
| Neutral
Zone |
The area
between the two blue lines. Also referred to as center ice. |
| Offsides |
Attacking
players cannot legally enter the offensive zone prior to the puck. If a
player enters the offensive zone before the puck does and the puck enters
the play is offsides. If an attacking player has possession of the puck
the whistle is blown immediately. If the attacking team loses possession
then it is up to the linesman to decide to blow the whistle or not. If the
linesman chooses not to blow the whistle then we have what is called a
delayed offsides. The defensive team must then be allowed to carry the
puck outside the zone. If the attacking team attempts to block the efforts
so as to prevent the defensive team from leaving it's zone then the
linesman will blow his whistle and play will be stopped.
When is it legal to come in ahead of the puck?
The only exception is when the player in
possession of the puck enters first and the puck follows. Since he has
possession he is considered legal. If the player never had control, which
equals no possession in the linesman's eyes, then the whistle will be
blown. This is strictly a judgment call by the linesman and I have seen
some pretty iffy calls both ways. Only the puck carrier can come in ahead
of the puck, all other attacking players must be behind the puck to
maintain the onside situation.
Also, should the play leave the attack
zone and the defensive team gain possession and then should the defensive
team carry or shoot the puck back into their own defensive zone of their own accord
then any remaining attacking players in the zone are deemed legal and
onside. They may play the puck assuming they can get to it without fear
offsides being called. |
| Officials |
The
linesman, referees, goal judges, and scorekeepers of the game. |
| On-the-fly
line changes |
The
ability of teams to change lines while play is in progress. Usually,
happens when the puck is at extreme ends of the ice. On-the-fly changes
are more difficult to pull off in the second period when teams go to
opposite ends of the ice while their benches remain the same making the
distance required for change further from the zone they are defending.
Untimely on-the-fly changes in the second period often result in quality
scoring chances for the opposing team. |
| On
the road |
Playing away
from home in your opponents arena. |
| Open
ice |
An area of
ice that is free of opposing players. |
| Overtime |
The period
of play that occurs whenever teams are tied at the end of regulation.
As of this writing teams earn a point each if tied at regulation with an
additional point awarded the team that wins in overtime. Overtime is a
five minute period of play that is suspended on the scoring of a goal. The
team scoring the lone overtime goal gets credit for a win while the team
losing gets credit for a regulation tie.
|
| Passing |
The art of
moving the puck from one player's stick to another player's stick without it being intercepted by
an opposing player. |
| Passout |
Passing the
puck from behind the opposing teams net to another player on your team in
order to get a potential shot on goal. |
| Penalty |
Penalties
are punishment for rules violations. If you do the crime, you gotta do the
time. |
| Penalty
Box |
Where
players go to serve penalties. |
| Penalty
Killer |
A player who
has been trained and has the skills that aid in his team ability to
survive penalties shorthanded while giving up the least number of goals
possible. |
| Penalty
Shot |
A free shot
awarded to a player who was denied a clear scoring opportunity by
infraction. The penalty shot is one-on-one, goalie against shooter, which
was the original situation before the infraction occurred. No time is
served in the penalty box by the player who broke the rules regardless of
whether or not a goal is scored. |
| Periods |
The three
twenty-minute segments which constitute the play of the game. The periods
are separated by two fifteen-minute intermissions, during this time the
ice is resurfaced. |
| Points
|
There are
three definitions for points. 1) The two top most corners of each attack
zone. 2) What players are awarded for goals and assists, one point
for each. 3) A method of ranking teams based on wins, loses and ties. Two
points for a win and 1 for each tie are awarded. Points are then totaled
to determine rankings. |
| Poke
Check |
Using a
quick jab of the stick to knock the puck free from an opponents stick and
control. |
| Powerplay
|
Having one
or two additional players on the ice because of penalties to your
opponent. |
| Puck
|
That round
3" x 1" piece of vulcanized rubber that used to play hockey
with. Pucks must be frozen to deaden the bounce in the rubber. If you
watch carefully during the game you will see a linesman or ref go to one
of the penalty boxes where the pucks are stored in an ice chest. |
| Pulling
the goalie |
An
attempt late in a game by a team trailing to get more offense
and perhaps tie the score. This backfires more often than not, but what
the hell, your trailing anyway, what difference does it matter if you lose
by one, two, or three goals. It's still going to show up in tomorrows
papers as loss anyway, why not go for it, you could get lucky. |
| Ragging
the puck |
Deliberately
holding on, circling back, passing back, or otherwise retaining possession
of the puck to keep your opponent from scoring. Typically used when teams
are shorthanded as a means of keeping pressure off their goalkeeper. |
| Rebound
|
A puck that
is generally fat and juicy looking because it just caromed off the goalie
and is setting ten feet from the goal and not a soul around but you.
Better jump on it before someone else does. |
| Red
Line |
The two-foot
wide red line that divides the ice surface right down the middle. |
| Referee
|
The official
that enforces the rules of the game. Too many jobs to list here. |
| Rink
|
The ice area
where the game is played. The surface by 200 feet long and 85 feet wide.
Some rinks might be slightly shorter. |
| Rockered
blades |
Hockey
players where skates that have a rocker style to the blade on both the
front and back. This helps them to turn on a dime, unless of course they
are actually trying to turn on a dime. |
| Roster
|
The player
list for any team. |
| Roughing
|
A minor
penalty which quite often is matching occurs when two players just can't
get along and start pushing and shoving each other but stop short of
dropping the gloves and really letting go. |
| Rush
|
The forward
thrush or rush of an attacking team attempting to gain the offensive zone. |
| Save
|
The play
made by a goalie to prevent a goal. Generally involves stick, glove,
pad, or skate work... although goalies have been known to stop shots with
their heads. |
| Screen
Shot |
A shot
coming from a player to where the goalie can't see the shot motion and or
the puck because players in front of the net are blocking his view. |
| Shorthanded
|
A team
playing with fewer players on the ice than their opponent due to penalties
is playing shorthanded. |
| Shot
on Goal |
The shot on
goal or SOG for short is any shot blocked by the goalie that would have
otherwise scored. Also referred to as a save (see above). |
| Sideboards
|
The boards
area around the rink along the ice lengthwise. |
| Slap
shot |
A shot a
player takes by using a long back swing that produces a hard, fast, slicing
shot which often lacks accuracy. |
| Slashing |
A minor
penalty for swinging the stick at a opponent. It is not necessary for
contact to be made the act of the slashing motion itself is a penalty. |
| Spearing |
A jab or
attempt to jab an opposing player with the blade of a stick results in a
major penalty and player ejection. A very serious penalty. |
| Stickhandling
|
The art of
controlling the puck while moving up ice or avoiding checks. |
| Substitution
|
When a
player must come out of a game due to injury such as a goalie, a
substitution is made. |
| Sudden
Death |
Overtime
play where the first goal wins the game and ends play. |
| Sweep
Check |
One knee low
to the ice stick extended flat along the ice from behind run in a sweeping
motion in order to knock the puck away from an opponent. |
| Third-man-in
|
Rule
preventing the entry into a fight by a third player regardless of intent. |
| Tripping
|
A minor
penalty for tripping an opponent with a stick or bodily appendage. |
| Two
line pass |
A pass
between players that crosses two lines without being touched. |
| Two-on-One
|
An break
into the attacking zone where the offensive team attacks with two players
against a lone defender. |
| Wash
out |
A goal that
has been disallowed because of a rule violation. A goal scored off a skate
with a kicking motion would be considered a washed out goal. |
| Wings
|
The two
forwards that flank the center are often referred to as wings. |
| Wrist
shot |
A shot taken
on goal that involves a quick flicking motion of the wrist and forearm
muscles that is highly accurate and can be aimed at any part of the goal.
Generally, taken close in making it difficult for a goalie to react to. |
| Zamboni
|
The ice
resurfacing machine used between periods named after it's inventor. |
|