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Hockey Jargon

Term

Definition

Assist A point credited to a player for a pass which immediately precedes a successful scoring attempt. A maximum of two assists are credited for each goal

Occasionally no assists are given on a goal. This can happen after a turnover (common) or if a player should score directory from the faceoff (very rare).

Attack Zone The attack zone or offensive zone as it is often called is the area between the blueline and the boards behind the opponents defended goal.
Backcheck or Backchecking A backcheck is an attempt by a player, generally a forward, to regain possession of or disrupt an offensive players ability to control the puck as the play moves down ice. This can be in the neutral zone or in the backchecking players defensive zone. Successful backchecks result in turnovers and can lead to breakaways if the opposing team is pushing for offense.
Backhand or Backhand Shot The passing or shooting of the puck by a player using the backside of the hockey stick. Also, a shot taken in front of the net on goal by a player with his back to the goalie, is often referred to as a backhander regardless of which side of the stick is used to take the shot.
Behind the net The area behind a goal. Kind of obvious isn't it?
Blind Pass Making a pass without looking to verify that a player will be in position to receive it. Blind passes are frowned upon by most coaches in the NHL because so few players can use it effectively and it often results in turnovers and scoring opportunities for the opponent.
Bluelines You guessed it. These are the two 1 foot-wide lines that mark the separation of the zones of play. Depending on your point of view, the area from a blueline to the backboards behind the closest net is either the offensive zone or the defensive zone. Each blueline is 60 feet from each goal. The blueline is used to determine offside calls.
Boarding An infraction or penalty called by the referee where a player has been thrown violently into the boards (usually head-first) by an opposing players check. This can result in a two, four, or five minute penalty to be served depending on the severity of the infraction. In extreme cases where the a referee feels that there was clear intent to injure a match penalty may be awarded. Boarding is dangerous and can result in serious injury to a player. This type of play should be avoided at all costs.
Boards The wooden short boards that surround the ice surface. Along with the glass which rises above them. the boards are designed to keep the puck and players from leaving the rink. This generally works most of the time however pucks and less frequently players have been known to exit the game area by going over the boards from time to time. Look out... was that a puck or a player? OUCH! It think he's going to have a headache.
Bodycheck A legal method of checking an opposing player which makes use of the hips or the shoulder without extending body extremities (elbow or knees). A bodycheck, if executed properly on a rushing player can jolt a player into next week. The body, by the way, is the only legal method of impeding a player with the puck. Using any other method can and often does result in a penalty. Unfortunately, there are many players in the league that haven't quite figured this out yet. Got some smelling salts? Eric face down on the ice again... Eric... Eric...? "Say what, who's Eric... I'm batman." Oh boy, how many months is he going to be out this time?
Break Hey, it's break time everybody! Seriously, a break is a chance for the offensive to rush the puck up ice usually as the result of a turnover. Opposing players are caught out of position and many odd man rushes often result. I love breaks don't you?
Breakaway A breakaway is a play where an offensive player gets the jump on a whole team and goes in on goal one-on-one against the goalie. Breakways occur because one team may be pressing for offense and a turnover results in the neutral zone but I have seen some excellent ones off passes as well. Breakways are perhaps the most exciting moments in hockey... especially when it's your teams that scores. Breakways anyone?
Butt-ending Not to be confused with mooning, butt-ending is using the top-end of the sticks shaft against your opponent. It's a penalty, so expect to get at least two minutes in the sin bin if you get caught exposing your stick to someone else.
Carom What the puck does when it hits something. Just another word for rebound, bounce, or any thing else that can describe what a puck does after it strikes an object like the goalie or the boards. Gee, look at that, while we were talking I just shot a puck that caromed the boards then off one of your skates and into the net. SCORE! Ya baby! 1-0.
Center The offensive quarterback on the ice is the center. He leads the offensive up the ice. Passes off to wingers that are open or tries to capture the offensive zone and score. He also takes faceoffs in most situations.  May at times be called the centerman.
Center Circle The 30 foot diameter circle at center ice where faceoffs occur at the start each period and after goals are scored. Faceoffs may also occur there when a referee or linesman screws up a call. The reason: no team can be given an advantage due to a officials mistake.
Center Ice The area between two bluelines, often referred to as the neutral zone
Centering Pass Announcers just love this phrase. What it means is that a player on the attack will pass the puck to a player in or near an area called the slot. Centering passes can be just to the right or left of goal just so long as the basic movement of the puck is towards or across the center of the offensive zone in order to get open or better shot angle at the net.
Center Line The center 1 foot wide line at divides the ice in half. It currently serves only one purpose and that is to determine whether or not a pass is an illegal two-liner or not. The reason it is dashed is because back when there were only black and white TV sets viewers often could not tell if the players where crossing a blueline or the redline. The league decided to create the dashed look so that those TV viewers no longer had any doubt as to what line the players were crossing. Today there is talk off making the two-line pass legal and perhaps doing away with the center red line altogether. If the scoring continues to drop we just might see that happen.
Charging Now don't get out your creditcards just yet. In Hockey charging is a penalty that results when a player skates more than two immediate steps in order to bodycheck another player. It is often not called unless the player leaves his skates and flies into the opponent. In any event, it is a no-no and will result in two minutes in the penalty box and perhaps more if injury results. 
Checking Won't need your bankbooks either for this one folks. Checking is what players do the player in possession of the puck. It is an attempt, by using the body (bodycheck) or stick (poke check) to steal the puck from the opponent. Checking often results in savings, in that if it occurs often it will result in fewer goals scored against your team. That's a savings any fan can live with.
Clearing the puck Getting the puck out of your defensive zone.
Clearing the zone  Once the puck has been cleared (see above) all offensive players must leave the attack zone (or clear it) before the offensive can then bring the puck back in. If not an offsides occurs. Hey, no fair, Chris Pronger's hanging on my jersey.
Corners  The four areas of the boards that are rounded. Battles for the possession of the puck often take place deep in the corners.
Crease The half circle area directly in front of the goal that is painted blue. The goalie plays and must be allowed to make plays (save attempts) in this area. Any player that interferes with a goaltender while he is making a play could be subject to an interference penalty. Many times a play may look like skater interference with the goalie but in reality sometimes the skater has as much right to the ice as the goalie in the crease. It's a judgment call every referee has to make daily based on the situation at hand. Most make the right decision... but sometimes I have my doubts, don't you?
Cross bar The hoizontal bar that tops the front of each goal cage. Or if you live in Cubageville, Texas an actual Bar on the corner of Belfour and Hitchcock streets.
Cross-check Another one of those illegal plays that result in a minimum 2-minute penalty. Cross-checking occurs when a player locks both elbows with his stick extended and then proceeds to use the extended stick on an opponent. A Chris Pronger specialty. 
Defensemen The two skaters on team whose primary job is to protect their own net. They play slightly to the side and directly in front of their goaltender and will advance up ice only under the safest of conditions. Also know as the defensive line or defensive pair.
Defensive Zone The zone from the blueline to the boards behind the closest net that a team must protect in order to prevent a goal from being scored against them. 
Defection  A shot that is only slightly redirected by a defending teams player, a offensive player, a skate, helmet, stick, or referee is a defection. Defections away from net help the defense. Deflections on goal can result in a score. Deflections can be intentional or unintentional.  
Deke To fake an opposing player into a action which results in the a scoring or clearing opportunity. There are all kinds of dekes involving shoulders, head, puck, and skates. But the one I like best is the good old head fake. Like one I use to deke out my sister for the last piece of cake. Works every time.
Delayed Penalty  A penalty called on the team that does not have possession of the puck. The referee will raise and hold his hand in the air to signal that play will continue until the offensive team turns over possession of the puck to the team called for the infraction or a goal is scored. 

You will notice at this time the offensive teams goalie will skate to the bench in an attempt to get a 6th skater (or attacker) on the ice and perhaps score a goal. The open net is safe, at least theoretically, because the only way a goal can be scored on it during a delayed call is if the offensive team does it themselves. 

If the offensive team ends up scoring during the delay the penalty is rescinded and does not have to be served.  That is of course as long as they don't score in their own open net. Oooo boy, what a mistake that would be eh?

Delay of Game  A two-minute minor penalty imposed on a player, coach, assistant coach, and in some cases the fans for an action that causes the game to be unduly delayed. Clearing the puck out of play by a goalie with his stick without hitting any other object is the most common reason for this call. But I suppose throwing a bench on the ice also quailifies.
Double Minor  Two, two-minute minor  penalties tacked together for an offense that didn't quite reach major proportions. If a goal is scored in the first 2 minutes of the penalty the remaining time for that two minute segment is dropped and the second two-minute segment begins. So in this case having two isn't better than one. Same is also true of live grenades.
Drop Pass  A pass left or directed to a trailing attacking player usually because he is wide open. 
Elbowing  A two-minute minor penalty that results from a player using his elbows to impede or aggressively attack an opposing player. 
Empty Net Goal  A goal scored into a empty net that was vacated by the goalie during the last minutes or seconds of a game. Why do teams do this seeming not so smart thing? Well the answer is that they are behind in the game, and while it might seem advisable to keep your goalie in the net, your best changes in the last 90 seconds or so of a game to score often come by placing the extra skater on the ice instead. By the way, thanks for the freebie.
End Boards  Boards at either end of the ice when players often battle for the puck. 
Enforcer  A player not necessarily prone to fight but one who is inclined to protect the more talented players on the team. This guy is usually, big and tough and will place you on your butt if you get out of line.
Even Strength  Teams playing with exactly the same number of players per side. 
Expansion The adding of a team/s to the NHL. The latest teams added where the Columbus Bluejackets and the Minnesota Wild at the start of the 2000-2001 season. There seems to be some debate raging among fans as to whether or not expansion is actually good for the NHL. Only time will tell. Personally, I think it sucks!
Expansion Draft  A draft held in expansion years whereby players are drafted from existing teams to fill the rosters of the new teams. 
Expansion Team  A team that recently entered the NHL through expansion. Teams can be considered expansion teams for as long as 10-15 years. Most teams lose the stigma after 5 or so years. Then of course, there have been generally new expansion teams to take their place by then. 
Face Mask  The helmet worn by goaltenders to protect them from the harsh realities of a fast flying puck. Original face masks were just that, masks worn on the face. Big tough goalies like Terry Sawchuk didn't need face masks like today's wimpy goaltenders do.
Faceoff What happens to your face when it gets hit by a puck if you are not wearing a face mask (see Terry Sawchuk). 

Actually, a faceoff is how play is started or resumed in hockey. It's kind of like the jumpball in basketball. Two players will gather at the appointed spot on the ice, usually at the center of one of the 5 circles and the rest of the players position themselves around the faceoff pair. The Referee or linesman will then drop the puck and the battle for the puck then ensues. 

Faceoff circle  One of five locations on the ice that have circles painted on the ice. Most, but not all faceoffs occur at one of these spots. There are two circles in each zone and one at center ice. Depending on what has just happened one of these circles will likely be used to resume play. One of the exceptions of course is offsides, where the faceoff occurs at the spot or dot nearest where the puck entered the zone illegally.
Feeding  Eating before the game which is always a good thing too do.  But in hockey feeding is passing the puck to an open player. 
Fighting  The five minute major penalty for dropping the sticks and gloves and trying and sometimes succeeding in pounding each others brains in.  Fighting penalties are offsetting meaning that as a general rule both players go to the penalty box for five minutes to reflect on what just occurred. After the game of course, your sparing partner is your best drinking buddy. 
Flat Pass  A pass to another player along the surface of the ice. 
Flip Pass  A pass elevated and flipped to the intended player. These passes can be tricky to handle.
Forecheck  To check a player in possession of the puck in his defensive zone usually by the forwards in an attempt to regain possession of the puck.  
Forehand  A shot taken using the normal side of the stick blade. For righties that means from the right side and for lefties the left side. 
Forwards  The three skaters making up a team's attacking line, consisting of a right wing, center, left wing skater. These are the main players that put pressure on the opposing teams goalie and defensemen.
Franchise  The team. As in the Red Wings are the NHL franchise that plays in the Motor city. 
Freeze the puck  Holding the puck against the boards with skate, body, or stick in order to get a whistle.

Years ago whistles were much quicker than they are now allowing teams to change more often. However, today's NHL has opted for a much quicker paced game and the whistle remains in the refs pockets more often then not. This is supposed to speed up the game and perhaps enhance scoring, however so far all I see is a faster game, and scoring is down. Is this part of the cause... I wonder? 

Full Strength  Teams playing with their maximum complement of 6 players a side. 
Goal  Putting the puck in the net for a score. GOAL!  To be a goal the puck must completely cross the goal line. Not all pucks that cross the goal line are goals however. If you watch enough games you will find this out.
Goal Line  The two inch line that stretches from one board to the other on which the entry point to a goal (appropriately called the goal mouth) is centered. 
Goaltender  The KeeperOuterThePuck of the net guy.  Also known as Netminder, Goalie, or Goalkeeper. When he's not any good he also known as a Putz.
Goalposts  Those two pipes on the side of each net used to hold the crossbar up. Geez! Who don't know that?
 Hat Trick Something Bowinkle and Rockie J Squirrel where known to do. In hockey however it is scoring 3 goals in a game.  A natural hat trick is scoring 3 goals consecutively without another player on either team scoring to in between. Scoring 3 goals got named a hat trick after a player scored 3 goals and hats were tossed onto the ice in salutation. It's been somewhat of a tradition ever since.
High Sticking  A penalty called for using a stick on an opponent about the waist and generally above the shoulders. This penalty can be a two, four, or five minute penalty that can carry a possible ten minute match penalty in the most severe of cases. Further, action could be taken against a player by the league with a possible multi-game suspension handed out. Not a pretty penalty.
Holding  A penalty for impeding a player by use of the hands to hold back a player's progress.
Holding the Stick  Same as holding, only instead of the player being held it's his stick. Holding the stick requires some impeding of the players movement. Just grabbing the stick won't necessarily cause a penalty to be called. However if the player is trying to get away and makes a good effort to do so before dropping his stick a penalty is then generally called.
Hook Check  The action of skating behind the puck carrier and falling to the ice and extending the stick flat along the ice so as to sweep forward at the puck thereby knocking it away from the opponent. This a very legal move provided you don't trip the attacker and actually sweep the puck.
Hooking  A two minute minor penalty for hooking any part of a player with the blade of a stick to impede his progress.  
Icing  The act of intentionally sending the puck to the far end of the ice. Puck must be sent from the defensive end of center ice and cross the goal line before a player on the opposing team has a reasonable change to gain possession. This is an interpreted rule, that if in the opinion of the linesman, the puck could have been played then the icing will be waved off. 
Interference  The act of impeding a player not in possession of the puck. Can result in a two minute minor penalty if caught. 
Kneeing  The act of intentionally or unintentionally extending a knee so as contact is caused with an opposing player's knee. Two minute minor penalty with possible review by the league in the event of injury. 
Lead Pass  A pass sent to an area where a player is skating to with the expressed intent of both play and pass meeting in the same space and time continuum. 
Line Change  The movement of players between the ice and the bench. Line changes happen during dead time and on-the-fly. Home teams have the last right to change which gives them the match up advantage at least until the point the other team can make an on-the-fly change to match up better. 
Linesman  The officials on the ice who are responsible for dropping the puck at the majority of all faceoffs, and for the determination if any line infractions result. Line infractions are icing, offsides, two-line passes, etc.
Major Penalty  A penalty that carries at least a five-minute penalty box time.  These are things like fighting and other serious infractions that might or do cause injury. Major penalties are not resolved when a goal is scored and the penalized player must serve out his complete time regardless how many times the opposition scores.
Match-ups  Getting the right players on the ice to go against the oppositions line. Home team has the last change at dead time. Match-ups also occur on-the-fly as teams are constantly trying to get the line on ice they want against their opponent. 
Minor Penalty  The lowest level of an infraction against rules that carries penalty box time. All minor penalties last two minutes unless the opposition scores on the powerplay. If a powerplay goal is scored then a minor penalty is resolved and a player is allowed to return to play or the bench.
NHL The National Hockey League... or what life is all about for all us hockeynuts.
NHL All-Star Game Each year near the NHL plays a mid-season festival event of selected stars matched up against each other in a game that is played for fun and enjoyment. In the past teams were made up of players from the Western Conference against players from the Eastern Conference. Most recently the NHL has adopted the method of playing World (European) against North America (Canada and U.S) players. 

The game doesn't count for anything but it is sure fun to watch all the stars and all the scoring as the game is played all-out offensively with little or no defense. In a recent game some 20 + goals were scored.

Net  The thingy they try to put the puck in. Red bars and netting placed on the ice so that NHL teams have something to shoot at.
Neutral Zone  The area between the two blue lines. Also referred to as center ice. 
Offsides  Attacking players cannot legally enter the offensive zone prior to the puck. If a player enters the offensive zone before the puck does and the puck enters the play is offsides. If an attacking player has possession of the puck the whistle is blown immediately. If the attacking team loses possession then it is up to the linesman to decide to blow the whistle or not. If the linesman chooses not to blow the whistle then we have what is called a delayed offsides. The defensive team must then be allowed to carry the puck outside the zone. If the attacking team attempts to block the efforts so as to prevent the defensive team from leaving it's zone then the linesman will blow his whistle and play will be stopped.

When is it legal to come in ahead of the puck?

The only exception is when the player in possession of the puck enters first and the puck follows. Since he has possession he is considered legal. If the player never had control, which equals no possession in the linesman's eyes, then the whistle will be blown. This is strictly a judgment call by the linesman and I have seen some pretty iffy calls both ways. Only the puck carrier can come in ahead of the puck, all other attacking players must be behind the puck to maintain the onside situation.

Also, should the play leave the attack zone and the defensive team gain possession and then should the defensive team carry or shoot the puck back into their own defensive zone of their own accord then any remaining attacking players in the zone are deemed legal and onside. They may play the puck assuming they can get to it without fear offsides being called.

Officials  The linesman, referees, goal judges, and scorekeepers of the game. 
On-the-fly line changes The ability of teams to change lines while play is in progress. Usually, happens when the puck is at extreme ends of the ice. On-the-fly changes are more difficult to pull off in the second period when teams go to opposite ends of the ice while their benches remain the same making the distance required for change further from the zone they are defending. Untimely on-the-fly changes in the second period often result in quality scoring chances for the opposing team.
On the road  Playing away from home in your opponents arena. 
Open ice  An area of ice that is free of opposing players. 
Overtime  The period of play that occurs whenever teams are tied at the end of regulation. 

As of this writing teams earn a point each if tied at regulation with an additional point awarded the team that wins in overtime. Overtime is a five minute period of play that is suspended on the scoring of a goal. The team scoring the lone overtime goal gets credit for a win while the team losing gets credit for a regulation tie. 

Passing  The art of moving the puck from one player's stick to another player's stick without it being intercepted by an opposing player. 
Passout  Passing the puck from behind the opposing teams net to another player on your team in order to get a potential shot on goal.
Penalty  Penalties are punishment for rules violations. If you do the crime, you gotta do the time. 
Penalty Box  Where players go to serve penalties. 
Penalty Killer  A player who has been trained and has the skills that aid in his team ability to survive penalties shorthanded while giving up the least number of goals possible. 
Penalty Shot  A free shot awarded to a player who was denied a clear scoring opportunity by infraction. The penalty shot is one-on-one, goalie against shooter, which was the original situation before the infraction occurred. No time is served in the penalty box by the player who broke the rules regardless of whether or not a goal is scored.
Periods  The three twenty-minute segments which constitute the play of the game. The periods are separated by two fifteen-minute intermissions, during this time the ice is resurfaced.
Points There are three definitions for points. 1) The two top most corners of each attack zone.  2) What players are awarded for goals and assists, one point for each. 3) A method of ranking teams based on wins, loses and ties. Two points for a win and 1 for each tie are awarded. Points are then totaled to determine rankings.
Poke Check Using a quick jab of the stick to knock the puck free from an opponents stick and control.
Powerplay Having one or two additional players on the ice because of penalties to your opponent.
Puck That round 3" x 1" piece of vulcanized rubber that used to play hockey with. Pucks must be frozen to deaden the bounce in the rubber. If you watch carefully during the game you will see a linesman or ref go to one of the penalty boxes where the pucks are stored in an ice chest.
Pulling the goalie An attempt late in a game by a team trailing to get more offense and perhaps tie the score. This backfires more often than not, but what the hell, your trailing anyway, what difference does it matter if you lose by one, two, or three goals. It's still going to show up in tomorrows papers as loss anyway, why not go for it, you could get lucky.
Ragging the puck Deliberately holding on, circling back, passing back, or otherwise retaining possession of the puck to keep your opponent from scoring. Typically used when teams are shorthanded as a means of keeping pressure off their goalkeeper.
Rebound A puck that is generally fat and juicy looking because it just caromed off the goalie and is setting ten feet from the goal and not a soul around but you. Better jump on it before someone else does.
Red Line The two-foot wide red line that divides the ice surface right down the middle.
Referee The official that enforces the rules of the game. Too many jobs to list here.
Rink The ice area where the game is played. The surface by 200 feet long and 85 feet wide. Some rinks might be slightly shorter. 
Rockered blades Hockey players where skates that have a rocker style to the blade on both the front and back. This helps them to turn on a dime, unless of course they are actually trying to turn on a dime.
Roster The player list for any team.
Roughing A minor penalty which quite often is matching occurs when two players just can't get along and start pushing and shoving each other but stop short of dropping the gloves and really letting go.
Rush The forward thrush or rush of an attacking team attempting to gain the offensive zone.
Save The play made by a goalie to prevent a goal. Generally involves stick, glove, pad, or skate work... although goalies have been known to stop shots with their heads.
Screen Shot A shot coming from a player to where the goalie can't see the shot motion and or the puck because players in front of the net are blocking his view.
Shorthanded A team playing with fewer players on the ice than their opponent due to penalties is playing shorthanded.
Shot on Goal The shot on goal or SOG for short is any shot blocked by the goalie that would have otherwise scored. Also referred to as a save (see above).
Sideboards The boards area around the rink along the ice lengthwise.
Slap shot A shot a player takes by using a long back swing that produces a hard, fast, slicing shot which often lacks accuracy. 
Slashing A minor penalty for swinging the stick at a opponent. It is not necessary for contact to be made the act of the slashing motion itself is a penalty.
Spearing A jab or attempt to jab an opposing player with the blade of a stick results in a major penalty and player ejection. A very serious penalty.
Stickhandling The art of controlling the puck while moving up ice or avoiding checks.
Substitution When a player must come out of a game due to injury such as a goalie, a substitution is made.
Sudden Death Overtime play where the first goal wins the game and ends play.
Sweep Check One knee low to the ice stick extended flat along the ice from behind run in a sweeping motion in order to knock the puck away from an opponent.
Third-man-in Rule preventing the entry into a fight by a third player regardless of intent.
Tripping A minor penalty for tripping an opponent with a stick or bodily appendage.
Two line pass A pass between players that crosses two lines without being touched.
Two-on-One An break into the attacking zone where the offensive team attacks with two players against a lone defender.
Wash out A goal that has been disallowed because of a rule violation. A goal scored off a skate with a kicking motion would be considered a washed out goal.
Wings The two forwards that flank the center are often referred to as wings.
Wrist shot A shot taken on goal that involves a quick flicking motion of the wrist and forearm muscles that is highly accurate and can be aimed at any part of the goal. Generally, taken close in making it difficult for a goalie to react to.
Zamboni The ice resurfacing machine used between periods named after it's inventor.

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Revised: June 06, 2008